| AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
| createVertexBuffers(VertexBufferPackedVec &outVertexBuffers, size_t numVertices, void *const *initialData, bool keepAsShadow) | Ogre::GLES2MultiSourceVertexBufferPool | virtual |
| destroyVertexBuffers(VertexBufferPackedVec &inOutVertexBuffers) | Ogre::MultiSourceVertexBufferPool | |
| getBytesOffsetToSource(uint8 sourceIdx) const | Ogre::MultiSourceVertexBufferPool | |
| GLES2MultiSourceVertexBufferPool(size_t vboPoolIndex, GLuint vboName, const VertexElement2VecVec &vertexElementsBySource, size_t maxVertices, BufferType bufferType, size_t internalBufferStart, VaoManager *vaoManager) | Ogre::GLES2MultiSourceVertexBufferPool | |
| MultiSourceVertexBufferPool(const VertexElement2VecVec &vertexElementsBySource, size_t maxVertices, BufferType bufferType, size_t internalBufferStart, VaoManager *vaoManager) | Ogre::MultiSourceVertexBufferPool | |
| operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
| operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
| operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
| operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
| operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
| operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
| ~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
| ~GLES2MultiSourceVertexBufferPool() | Ogre::GLES2MultiSourceVertexBufferPool | virtual |
| ~MultiSourceVertexBufferPool() | Ogre::MultiSourceVertexBufferPool | inlinevirtual |