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OGRE
2.2.0unstable
Object-Oriented Graphics Rendering Engine
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This is the complete list of members for Ogre::GLSLSeparableProgramManager, including all inherited members.
| extractUniformsFromGLSL(const String &src, GpuNamedConstants &constantDefs, const String &filename) | Ogre::GLSLProgramManager | |
| extractUniformsFromProgram(GLuint programObject, const GpuConstantDefinitionMap *vertexConstantDefs, const GpuConstantDefinitionMap *hullConstantDefs, const GpuConstantDefinitionMap *domainConstantDefs, const GpuConstantDefinitionMap *geometryConstantDefs, const GpuConstantDefinitionMap *fragmentConstantDefs, const GpuConstantDefinitionMap *computeConstantDefs, GLUniformReferenceList &uniformList, GLAtomicCounterReferenceList &counterList, GLUniformBufferList &uniformBufferList, SharedParamsBufferMap &sharedParamsBufferMap, GLCounterBufferList &counterBufferList) | Ogre::GLSLProgramManager | |
| getCurrentSeparableProgram(void) | Ogre::GLSLSeparableProgramManager | |
| getSingleton(void) | Ogre::GLSLSeparableProgramManager | static |
| getSingletonPtr(void) | Ogre::GLSLSeparableProgramManager | static |
| GLSLProgramManager(const GL3PlusSupport &support) | Ogre::GLSLProgramManager | |
| GLSLSeparableProgramManager(const GL3PlusSupport &support) | Ogre::GLSLSeparableProgramManager | |
| setActiveComputeShader(GLSLShader *computShader) | Ogre::GLSLSeparableProgramManager | |
| setActiveFragmentShader(GLSLShader *fragmentShader) | Ogre::GLSLSeparableProgramManager | |
| setActiveGeometryShader(GLSLShader *geometryShader) | Ogre::GLSLSeparableProgramManager | |
| setActiveTessDomainShader(GLSLShader *domainShader) | Ogre::GLSLSeparableProgramManager | |
| setActiveTessHullShader(GLSLShader *hullShader) | Ogre::GLSLSeparableProgramManager | |
| setActiveVertexShader(GLSLShader *vertexShader) | Ogre::GLSLSeparableProgramManager | |
| Singleton(void) | Ogre::Singleton< GLSLSeparableProgramManager > | inline |
| ~GLSLSeparableProgramManager(void) | Ogre::GLSLSeparableProgramManager | |
| ~Singleton(void) | Ogre::Singleton< GLSLSeparableProgramManager > | inline |