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OGRE
2.2.0unstable
Object-Oriented Graphics Rendering Engine
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This is the complete list of members for Ogre::PCZSceneNode, including all inherited members.
| _addToRenderQueue(Camera *cam, RenderQueue *queue, bool onlyShadowCasters, VisibleObjectsBoundsInfo *visibleBounds) | Ogre::PCZSceneNode | |
| _attachBone(SkeletonInstance *skeletonInstance, Bone *bone) | Ogre::SceneNode | |
| _callMemoryChangeListeners(void) | Ogre::SceneNode | virtual |
| _detachAllBones(SkeletonInstance *skeletonInstance) | Ogre::SceneNode | |
| _detachBone(SkeletonInstance *skeletonInstance, Bone *bone) | Ogre::SceneNode | |
| _getDerivedOrientation(void) const | Ogre::Node | |
| _getDerivedOrientationUpdated(void) | Ogre::Node | |
| _getDerivedPosition(void) const | Ogre::Node | |
| _getDerivedPositionUpdated(void) | Ogre::Node | |
| _getDerivedScale(void) const | Ogre::Node | |
| _getDerivedScaleUpdated(void) | Ogre::Node | |
| _getFullTransform(void) const | Ogre::Node | inline |
| _getFullTransformUpdated(void) | Ogre::Node | |
| _getTransform() | Ogre::Node | inline |
| _notifyStaticDirty(void) const | Ogre::SceneNode | virtual |
| _setDerivedOrientation(const Quaternion &q) | Ogre::Node | |
| _setDerivedPosition(const Vector3 &pos) | Ogre::Node | |
| _setNullNodeMemoryManager(void) | Ogre::Node | inline |
| _update(bool updateChildren, bool parentHasChanged) | Ogre::PCZSceneNode | |
| addChild(Node *child) | Ogre::Node | |
| addZoneToVisitingZonesMap(PCZone *zone) | Ogre::PCZSceneNode | |
| AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
| allowedToVisit(void) | Ogre::PCZSceneNode | inline |
| allowToVisit(bool yesno) | Ogre::PCZSceneNode | inline |
| anchorToHomeZone(PCZone *zone) | Ogre::PCZSceneNode | |
| attachObject(MovableObject *obj) | Ogre::SceneNode | |
| clearNodeFromVisitedZones(void) | Ogre::PCZSceneNode | |
| clearVisitingZonesMap(void) | Ogre::PCZSceneNode | |
| ConstNodeVecIterator typedef | Ogre::Node | |
| ConstObjectIterator typedef | Ogre::SceneNode | |
| convertLocalToWorldDirection(const Vector3 &localDir, bool useScale) | Ogre::Node | |
| convertLocalToWorldDirectionUpdated(const Vector3 &localDir, bool useScale) | Ogre::Node | inline |
| convertLocalToWorldOrientation(const Quaternion &localOrientation) | Ogre::Node | |
| convertLocalToWorldOrientationUpdated(const Quaternion &localOrientation) | Ogre::Node | inline |
| convertLocalToWorldPosition(const Vector3 &localPos) | Ogre::Node | |
| convertLocalToWorldPositionUpdated(const Vector3 &localPos) | Ogre::Node | inline |
| convertWorldToLocalDirection(const Vector3 &worldDir, bool useScale) | Ogre::Node | |
| convertWorldToLocalDirectionUpdated(const Vector3 &worldDir, bool useScale) | Ogre::Node | inline |
| convertWorldToLocalOrientation(const Quaternion &worldOrientation) | Ogre::Node | |
| convertWorldToLocalOrientationUpdated(const Quaternion &worldOrientation) | Ogre::Node | inline |
| convertWorldToLocalPosition(const Vector3 &worldPos) | Ogre::Node | |
| convertWorldToLocalPositionUpdated(const Vector3 &worldPos) | Ogre::Node | inline |
| createChild(SceneMemoryMgrTypes sceneType=SCENE_DYNAMIC, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::Node | virtual |
| createChildSceneNode(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::PCZSceneNode | virtual |
| createChildSceneNode(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::PCZSceneNode | virtual |
| Ogre::SceneNode::createChildSceneNode(SceneMemoryMgrTypes sceneType=SCENE_DYNAMIC, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::SceneNode | virtual |
| detachAllBones(void) | Ogre::SceneNode | virtual |
| detachAllObjects(void) | Ogre::SceneNode | virtual |
| detachObject(MovableObject *obj) | Ogre::SceneNode | |
| enable(bool yesno) | Ogre::PCZSceneNode | inline |
| flipVisibility(bool cascade=true) | Ogre::SceneNode | virtual |
| getAttachedObject(size_t index) | Ogre::SceneNode | inline |
| getAttachedObject(const String &name) | Ogre::SceneNode | |
| getAttachedObjectIterator(void) | Ogre::SceneNode | virtual |
| getAttachedObjectIterator(void) const | Ogre::SceneNode | virtual |
| getChild(size_t index) | Ogre::Node | inline |
| getChild(size_t index) const | Ogre::Node | inline |
| getChildIterator(void) | Ogre::Node | |
| getChildIterator(void) const | Ogre::Node | |
| getCreator(void) const | Ogre::SceneNode | inline |
| getDefaultNodeMemoryManager(SceneMemoryMgrTypes sceneType) | Ogre::SceneNode | virtual |
| getDepthLevel() const | Ogre::Node | inline |
| getHomeZone(void) | Ogre::PCZSceneNode | |
| getId() const | Ogre::IdObject | inline |
| getIndestructibleByClearScene(void) const | Ogre::Node | |
| getInheritOrientation(void) const | Ogre::Node | |
| getInheritScale(void) const | Ogre::Node | |
| getLastVisibleFrame(void) | Ogre::PCZSceneNode | inline |
| getLastVisibleFromCamera() | Ogre::PCZSceneNode | inline |
| getListener(void) const | Ogre::Node | inline |
| getLocalAxes(void) const | Ogre::Node | |
| getName(void) const | Ogre::Node | inline |
| getOrientation() const | Ogre::Node | |
| getParent(void) const | Ogre::Node | |
| getParentSceneNode(void) const | Ogre::SceneNode | |
| getPosition(void) const | Ogre::Node | |
| getPrevPosition(void) | Ogre::PCZSceneNode | inline |
| getScale(void) const | Ogre::Node | |
| getSquaredViewDepth(const Camera *cam) const | Ogre::Node | virtual |
| getUserAny(void) const | Ogre::Node | inlinevirtual |
| getUserObjectBindings() | Ogre::Node | inline |
| getUserObjectBindings() const | Ogre::Node | inline |
| getZoneData(PCZone *zone) | Ogre::PCZSceneNode | |
| IdObject(IdType id) | Ogre::IdObject | inline |
| isAnchored(void) | Ogre::PCZSceneNode | inline |
| isEnabled(void) | Ogre::PCZSceneNode | inline |
| isMoved(void) | Ogre::PCZSceneNode | inline |
| isStatic() const | Ogre::Node | |
| isVisitingZone(PCZone *zone) | Ogre::PCZSceneNode | |
| isYawFixed(void) const | Ogre::SceneNode | inline |
| lookAt(const Vector3 &targetPoint, TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | Ogre::SceneNode | virtual |
| mGlobalIndex | Ogre::Node | |
| migrateTo(NodeMemoryManager *nodeMemoryManager) | Ogre::Node | |
| mParentIndex | Ogre::Node | |
| Node(IdType id, NodeMemoryManager *nodeMemoryManager, Node *parent) | Ogre::Node | |
| Node(const Transform &transformPtrs) | Ogre::Node | |
| NodeVec typedef | Ogre::Node | |
| NodeVecIterator typedef | Ogre::Node | |
| numAttachedObjects(void) const | Ogre::SceneNode | inline |
| numChildren(void) const | Ogre::Node | inline |
| ObjectIterator typedef | Ogre::SceneNode | |
| ObjectVec typedef | Ogre::SceneNode | |
| operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
| operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
| operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
| operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
| operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
| operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
| operator()(const IdObject *left, const IdObject *right) | Ogre::IdObject | inline |
| operator()(const IdObject &left, const IdObject &right) | Ogre::IdObject | inline |
| PCZSceneNode(SceneManager *creator) | Ogre::PCZSceneNode | |
| PCZSceneNode(SceneManager *creator, const String &name) | Ogre::PCZSceneNode | |
| pitch(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node | |
| removeAllChildren(void) | Ogre::Node | virtual |
| removeAndDestroyAllChildren(void) | Ogre::SceneNode | virtual |
| removeAndDestroyChild(SceneNode *sceneNode) | Ogre::SceneNode | virtual |
| removeChild(Node *child) | Ogre::Node | virtual |
| removeReferencesToZone(PCZone *zone) | Ogre::PCZSceneNode | |
| resetOrientation(void) | Ogre::Node | |
| roll(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node | |
| rotate(const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node | |
| rotate(const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node | |
| savePrevPosition(void) | Ogre::PCZSceneNode | |
| scale(const Vector3 &scale) | Ogre::Node | |
| scale(Real x, Real y, Real z) | Ogre::Node | |
| SceneNode(IdType id, SceneManager *creator, NodeMemoryManager *nodeMemoryManager, SceneNode *parent) | Ogre::SceneNode | |
| SceneNode(const Transform &transformPtrs) | Ogre::SceneNode | |
| setAutoTracking(bool enabled, SceneNode *const target=0, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z, const Vector3 &offset=Vector3::ZERO) | Ogre::SceneNode | virtual |
| setDirection(Real x, Real y, Real z, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | Ogre::SceneNode | virtual |
| setDirection(const Vector3 &vec, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | Ogre::SceneNode | virtual |
| setFixedYawAxis(bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) | Ogre::SceneNode | |
| setHomeZone(PCZone *zone) | Ogre::PCZSceneNode | |
| setIndestructibleByClearScene(bool indestructible) | Ogre::Node | |
| setInheritOrientation(bool inherit) | Ogre::Node | |
| setInheritScale(bool inherit) | Ogre::Node | |
| setLastVisibleFrame(unsigned long newLVF) | Ogre::PCZSceneNode | inline |
| setLastVisibleFromCamera(PCZCamera *camera) | Ogre::PCZSceneNode | inline |
| setListener(Listener *listener) | Ogre::SceneNode | virtual |
| setMoved(bool value) | Ogre::PCZSceneNode | inline |
| setName(const String &name) | Ogre::Node | inline |
| setOrientation(Quaternion q) | Ogre::Node | |
| setOrientation(Real w, Real x, Real y, Real z) | Ogre::Node | |
| setPosition(const Vector3 &pos) | Ogre::Node | |
| setPosition(Real x, Real y, Real z) | Ogre::Node | |
| setScale(const Vector3 &scale) | Ogre::Node | |
| setScale(Real x, Real y, Real z) | Ogre::Node | |
| setStatic(bool bStatic) | Ogre::SceneNode | virtual |
| setUserAny(const Any &anything) | Ogre::Node | inlinevirtual |
| setVisible(bool visible, bool cascade=true) | Ogre::SceneNode | virtual |
| setZoneData(PCZone *zone, ZoneData *zoneData) | Ogre::PCZSceneNode | |
| TransformSpace enum name | Ogre::Node | |
| translate(const Vector3 &d, TransformSpace relativeTo=TS_PARENT) | Ogre::Node | |
| translate(Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) | Ogre::Node | |
| translate(const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) | Ogre::Node | |
| translate(const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) | Ogre::Node | |
| TS_LOCAL enum value | Ogre::Node | |
| TS_PARENT enum value | Ogre::Node | |
| TS_WORLD enum value | Ogre::Node | |
| updateAllTransforms(const size_t numNodes, Transform t) | Ogre::Node | static |
| updateFromParentImpl() const | Ogre::PCZSceneNode | virtual |
| updateZoneData(void) | Ogre::PCZSceneNode | |
| yaw(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::SceneNode | |
| ~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
| ~Node() | Ogre::Node | virtual |
| ~PCZSceneNode() | Ogre::PCZSceneNode | |
| ~SceneNode() | Ogre::SceneNode | virtual |