| AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
| calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Real lambda=0.95, Real blend=0.125, Real fade=0.313) | Ogre::PSSMShadowCameraSetup | |
| DefaultShadowCameraSetup() | Ogre::DefaultShadowCameraSetup | |
| FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | |
| getMaxDistance() const | Ogre::ShadowCameraSetup | inline |
| getMinDistance() const | Ogre::ShadowCameraSetup | inline |
| getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const | Ogre::PSSMShadowCameraSetup | virtual |
| getSplitBlendPoints() const | Ogre::PSSMShadowCameraSetup | inline |
| getSplitCount() const | Ogre::PSSMShadowCameraSetup | inline |
| getSplitFadePoint() const | Ogre::PSSMShadowCameraSetup | inline |
| getSplitPadding() const | Ogre::PSSMShadowCameraSetup | inline |
| getSplitPoints() const | Ogre::PSSMShadowCameraSetup | inline |
| operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
| operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
| operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
| operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
| operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
| operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
| operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
| PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | |
| setOptimalAdjustFactor(size_t splitIndex, Real factor) | Ogre::PSSMShadowCameraSetup | |
| setSplitPadding(Real pad) | Ogre::PSSMShadowCameraSetup | inline |
| setSplitPoints(const SplitPointList &newSplitPoints, Real blend=0.125, Real fade=0.313) | Ogre::PSSMShadowCameraSetup | |
| ShadowCameraSetup() | Ogre::ShadowCameraSetup | inline |
| SplitPointList typedef | Ogre::PSSMShadowCameraSetup | |
| ~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
| ~DefaultShadowCameraSetup() | Ogre::DefaultShadowCameraSetup | virtual |
| ~FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | virtual |
| ~PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | virtual |
| ~ShadowCameraSetup() | Ogre::ShadowCameraSetup | inlinevirtual |