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OGRE
2.2.0unstable
Object-Oriented Graphics Rendering Engine
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Standard implementation of a buffer allocator which re-uses buffers. More...
#include <OgreTerrain.h>
Inheritance diagram for Ogre::Terrain::DefaultGpuBufferAllocator:Public Member Functions | |
| DefaultGpuBufferAllocator () | |
| virtual | ~DefaultGpuBufferAllocator () |
| void | allocateVertexBuffers (Terrain *forTerrain, size_t numVertices, HardwareVertexBufferSharedPtr &destPos, HardwareVertexBufferSharedPtr &destDelta) |
| Allocate (or reuse) vertex buffers for a terrain LOD. More... | |
| void | freeAllBuffers () |
| Free any buffers we're holding. More... | |
| void | freeVertexBuffers (const HardwareVertexBufferSharedPtr &posbuf, const HardwareVertexBufferSharedPtr &deltabuf) |
| Free (or return to the pool) vertex buffers for terrain. More... | |
| HardwareIndexBufferSharedPtr | getSharedIndexBuffer (uint16 batchSize, uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols, uint16 skirtRowColSkip) |
| Get a shared index buffer for a given number of settings. More... | |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete (void *ptr, void *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More... | |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new More... | |
| void * | operator new[] (size_t sz) |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More... | |
| void | warmStart (size_t numInstances, uint16 terrainSize, uint16 maxBatchSize, uint16 minBatchSize) |
| 'Warm start' the allocator based on needing x instances of terrain with the given configuration. More... | |
Standard implementation of a buffer allocator which re-uses buffers.
| Ogre::Terrain::DefaultGpuBufferAllocator::DefaultGpuBufferAllocator | ( | ) |
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Allocate (or reuse) vertex buffers for a terrain LOD.
| numVertices | The total number of vertices |
| destPos | Pointer to a vertex buffer for positions, to be bound |
| destDelta | Pointer to a vertex buffer for deltas, to be bound |
Implements Ogre::Terrain::GpuBufferAllocator.
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Free any buffers we're holding.
Implements Ogre::Terrain::GpuBufferAllocator.
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Free (or return to the pool) vertex buffers for terrain.
Implements Ogre::Terrain::GpuBufferAllocator.
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Get a shared index buffer for a given number of settings.
| batchSize | The batch size along one edge |
| vdatasize | The size of the referenced vertex data along one edge |
| vertexIncrement | The number of vertices to increment for each new indexed row / column |
| xoffset | The x offset from the start of vdatasize, at that resolution |
| yoffset | The y offset from the start of vdatasize, at that resolution |
| numSkirtRowsCols | Number of rows and columns of skirts |
| skirtRowColSkip | The number of rows / cols to skip in between skirts |
Implements Ogre::Terrain::GpuBufferAllocator.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
| void Ogre::Terrain::DefaultGpuBufferAllocator::warmStart | ( | size_t | numInstances, |
| uint16 | terrainSize, | ||
| uint16 | maxBatchSize, | ||
| uint16 | minBatchSize | ||
| ) |
'Warm start' the allocator based on needing x instances of terrain with the given configuration.