Specialisation of HardwareVertexBuffer for OpenGL ES.
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#include <OgreGLES2HardwareVertexBuffer.h>
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| | GLES2HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useShadowBuffer) |
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| virtual | ~GLES2HardwareVertexBuffer () |
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| void | _updateFromShadow (void) |
| | See HardwareBuffer. More...
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| void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| | See HardwareBuffer. More...
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| GLuint | getGLBufferId (void) const |
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| void | readData (size_t offset, size_t length, void *pDest) |
| | See HardwareBuffer. More...
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| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
| | See HardwareBuffer. More...
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Specialisation of HardwareVertexBuffer for OpenGL ES.
◆ GLES2HardwareVertexBuffer()
◆ ~GLES2HardwareVertexBuffer()
| virtual Ogre::v1::GLES2HardwareVertexBuffer::~GLES2HardwareVertexBuffer |
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virtual |
◆ _updateFromShadow()
| void Ogre::v1::GLES2HardwareVertexBuffer::_updateFromShadow |
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void |
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◆ copyData()
| void Ogre::v1::GLES2HardwareVertexBuffer::copyData |
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HardwareBuffer & |
srcBuffer, |
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size_t |
srcOffset, |
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size_t |
dstOffset, |
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size_t |
length, |
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bool |
discardWholeBuffer = false |
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) |
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◆ getGLBufferId()
| GLuint Ogre::v1::GLES2HardwareVertexBuffer::getGLBufferId |
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void |
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const |
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inline |
◆ readData()
| void Ogre::v1::GLES2HardwareVertexBuffer::readData |
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size_t |
offset, |
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size_t |
length, |
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void * |
pDest |
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) |
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◆ writeData()
| void Ogre::v1::GLES2HardwareVertexBuffer::writeData |
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size_t |
offset, |
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size_t |
length, |
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const void * |
pSource, |
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bool |
discardWholeBuffer = false |
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) |
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The documentation for this class was generated from the following file: