#include <OgreCompositorPassComputeDef.h>
◆ ComputeTextureSource() [1/2]
| Ogre::CompositorPassComputeDef::ComputeTextureSource::ComputeTextureSource |
( |
size_t |
_texUnitIdx, |
|
|
IdString |
_textureName |
|
) |
| |
|
inline |
◆ ComputeTextureSource() [2/2]
◆ @1
◆ access
◆ allowWriteAfterWrite
| bool Ogre::CompositorPassComputeDef::ComputeTextureSource::allowWriteAfterWrite |
◆ mipmapLevel
| int32 Ogre::CompositorPassComputeDef::ComputeTextureSource::mipmapLevel |
◆ pixelFormat
| PixelFormatGpu Ogre::CompositorPassComputeDef::ComputeTextureSource::pixelFormat |
◆ textureArrayIndex
| int32 Ogre::CompositorPassComputeDef::ComputeTextureSource::textureArrayIndex |
◆ textureName
| IdString Ogre::CompositorPassComputeDef::ComputeTextureSource::textureName |
Name of the texture (can come from input channel, local textures, or global ones)
◆ texUnitIdx
| uint32 Ogre::CompositorPassComputeDef::ComputeTextureSource::texUnitIdx |
Index of texture unit state to change.
◆ usesAllFields
| bool Ogre::CompositorPassComputeDef::ComputeTextureSource::usesAllFields |
The documentation for this struct was generated from the following file: